This is hands down the best game in 2023! all jokes aside this is really really good. I love the art style and as a learning developer I was stunned by your fluid character controller and combat. I've loved the 2.5d genre ever since seeing the new octopath and you just scratched my itch. Definatly keep going dude this has major potential.
Came here from the game jam since I wanted to check out your work. This is a really cool project and looks so different with the 2.5D. I know you said this is your first platformer, but I think it's really good.
The only thing that feels a little funky is the movement in the air after jumping. Once I jump then move to the left or right with a tap, the player moves very quickly in that direction without slowing down. Although it's a little unintuitive and unrealistic, most platformers don't keep momentum in the air since it gives the player much more control. I'd suggest adding some "air friction" or the player instantly stopping in the x direction after the button is released.
Hey! Thanks for the feedback! I appreciate you checking out my other projects! Your idea about “air friction” sounds compelling and I’ll have to prototype that the next time I make a 2D character controller. Definitely not something I would have thought of on my own very easily. Seems pretty elegant. I tried hard to give the player the feeling of momentum in the air while maintaining control and I don’t think I did it very well. “air friction” could solve that.
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que ideia genial mano
This is hands down the best game in 2023! all jokes aside this is really really good. I love the art style and as a learning developer I was stunned by your fluid character controller and combat. I've loved the 2.5d genre ever since seeing the new octopath and you just scratched my itch. Definatly keep going dude this has major potential.
Came here from the game jam since I wanted to check out your work. This is a really cool project and looks so different with the 2.5D. I know you said this is your first platformer, but I think it's really good.
The only thing that feels a little funky is the movement in the air after jumping. Once I jump then move to the left or right with a tap, the player moves very quickly in that direction without slowing down. Although it's a little unintuitive and unrealistic, most platformers don't keep momentum in the air since it gives the player much more control. I'd suggest adding some "air friction" or the player instantly stopping in the x direction after the button is released.
Hey! Thanks for the feedback! I appreciate you checking out my other projects! Your idea about “air friction” sounds compelling and I’ll have to prototype that the next time I make a 2D character controller. Definitely not something I would have thought of on my own very easily. Seems pretty elegant. I tried hard to give the player the feeling of momentum in the air while maintaining control and I don’t think I did it very well. “air friction” could solve that.
If anyone plays this and feels the need to comment feel free to give me your feedback. I would love your thoughts, both positive and negative.
This was my first time making a platformer of any kind and there were a lot of things I just couldn’t get quite right.